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Our Playbook – TGA

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Our Playbook

SCIENCE


Science is the study of the world around us.

  • Spin
  • Force
  • Reaction times
  • Human body
  • Nutrition

TECHNOLOGY


Technology is the practical use of science to solve problems.

  • TV broadcasting
  • Instant replay
  • Fitness trackers
  • Data analytics
  • Social Media

ENGINEERING


Engineering is the use of science, technology and math to design and create machines, structures and systems.

  • Equipment
  • Safety apparel
  • Stadiums
  • Performance uniforms
  • Field surfaces

ART


Art is the expression of creative skill and imagination.

  • Logos
  • Jersey design
  • Reporting
  • Photography
  • Fan cards

MATH


Math is the study of numbers, patterns, space and shape.

  • Keeping score
  • Field shapes
  • Angles
  • Speed
  • Distance

What Is STEAM?

STEAM is a curriculum based on the idea of educating students in five specific disciplines — science, technology, engineering art and mathematics — in an integrated and applied approach. A curriculum that is STEAM-based has real-life situations to help student learn. STEAM is important because is shapes our everyday experiences. Science is everywhere in the world around us. Technology is continuously expanding into every aspect of our lives from smartphones to search engines. Engineering is the basic designs of roads and bridges, but also tackles the challenges of changing global weather. Art is all around us- from old world architecture to modern designs. Mathematics is in every occupation, every activity we do in our lives from counting strokes on a golf course to filing income taxes. By exposing students to STEAM and giving them opportunities to explore STEAM-related concepts, they will develop a passion for it and hopefully pursue a job in a STEAM field.

Why STEAM & Children?

STEAM is our children’s future—the technological age in which they live, their best career options, and their key to wise decisions. To succeed in this new information-based and highly technological society, students need to develop their capabilities in STEM to levels much beyond what was considered acceptable in the past. STEAM occupations are growing at 17%, while other occupations are growing at 9.8%. STEM degree holders have a higher income even in non-STEAM careers. Science, technology, engineering and mathematics workers play a key role in the sustained growth and stability of the U.S. economy, and are a critical component to helping the U.S. win the future. STEAM education creates critical thinkers, increases science literacy, and enables the next generation of innovators.

STEAM & TGA:

Afterschool Programs:

After school programs give students the opportunity for growth they might not find elsewhere. Programs outside of school can help children to see that STEAM is more than a class to finish. Having activities that show real-life implication of STEAM can pull together the ideas presented in school and help to show children how they can apply concepts to most facets of life. Children can see that what they are learning now is pertinent to their future by exploring STEAM through real-world application. TGA programs provide children with growth opportunities by using sports as the vehicle to provide tactile, hands on STEAM lessons in a safe and structured environment.

Sports:

Have you ever stopped asked “why?” a certain outcome occurred while participating in or watching sports? From the structure and composition of equipment to how different shots, plays and set ups produce a result, are all STEAM concepts and lessons. By enabling youth players to explore and understand their own performance using STEAM, we are increasing that athlete’s capability to evaluate their own abilities. This evaluation changes the perceptions of STEAM related studies from an academic topic inapplicable to youth players own interests, to a useful tool that helps them understand their favorite sport. STEAM concepts learned through playing sports translate into various STEAM related careers- including the sports industry. Sport has long been known as a powerful platform with which to engage society and it has become increasingly sophisticated in its programming. STEAM is the present and future of analytics in sports from machine learning that provides analysis and optimization of in-game strategy to player tracking allows for automated play classification for opponent scouting.

 

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